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Star Ray

Star Light and Ray combine.

Spell Combination (干渉, Kanshō?, lit. Interference) is a unique feature of Heraldry in Star Ocean: The Second Story. It is a rare but powerful occurence in which two spells combine during combat.

Overview[]

Only a handful of spells that pause battle can combine, and only if they both activate at the same instance. It is possible for spells cast by two party members, two enemies, or a party member and an enemy to combine. When spells combine, it will create one of three results: Absorption, Cancellation, or Reflection. Absorption results in one spell "absorbing" the other, doubling in power. Cancellation will make both spells fail, and neither side will take damage. Reflection causes the spells to bounce off of each other, damaging both spell casters of opposing forces.

The most noticeable advantage in spell absorption is the spell effect itself, which can be either barely noticeable or can fit in perfectly. In some cases, a combination can have much greater effects than just casting the two spells separately. However, since the maximum damage amount for a single spell is 9999, sometimes the spells can end up doing more damage if they are cast separately. There seems to be a small chance that combination will fail, only doing the damage of the stronger spell as if it was cast normally.

To combine spells efficiently, the player should turn off Motormouth, since it randomizes the process, and put their casters on manual control.

Combinations[]

Absorption[]

To achieve Absorption and combine spells, they must: either have the same element, or have compatible elements. In combinations between two same spells, the combo does not change the animation and the spell simply does double damage.

Note: Immediate means selecting either spell first; when the cursor is pointing at an enemy, the player should press X and Circle in quick succession, then cast the other spell. Otherwise it is cast the first spell, wait «» second(s), then cast the other.

Elements Symbols Timing Effect
Earth + Water Earth Grave + Acid Rain Earth Grave → ½ s → Acid Rain
Earth Grave + Deep Freeze Immediate.
Earth Grave + Noah Noah → 1 s → Earth Grave
Earth + Light Earth Grave + Ray Immediate.
Earth Grave + Light Cross Immediate.
Earth Grave + Lunar Light Lunar Light → 1½ s → Earth Grave
Earth Grave + Star Flare Immediate.
Water + Fire Acid Rain + Eruption Eruption → 1 s → Acid Rain
Deep Freeze + Eruption Immediate.
Noah + Eruption Noah → 1 s → Eruption
Water + Thunder Acid Rain + Thunderstorm Thunderstorm → 1½ s → Acid Rain
Deep Freeze + Thunderstorm Immediate.
Noah + Thunderstorm Immediate.
Acid Rain + Thundercloud Thundercloud → 3 s → Acid Rain
Deep Freeze + Thundercloud Thundercloud → 1 s → Deep Freeze
Noah + Thundercloud Thundercloud → ½ s → Noah
Vacuum Blood Sucker + Energy Arrow Energy Arrow → ½ s → Blood Sucker
Fire + Vacuum Eruption + Energy Arrow Immediate.
Eruption + Blood Sucker Eruption → ½ s → Blood Sucker
Star + Vacuum Starlight + Blood Sucker Immediate.
Tractor Beam + Blood Sucker Tractor Beam → 1 s → Blood Sucker
Starlight + Energy Arrow Energy Arrow → 1 s → Starlight
Tractor Beam + Energy Arrow Tractor Beam → ½ s → Energy Arrow
Star Starlight + Tractor Beam Tractor Beam → 1½ s → Starlight
Star + Light Starlight + Ray Immediate.
Starlight + Light Cross Immediate.
Starlight + Lunar Light Lunar Light → 1 s → Starlight
Starlight + Star Flare Immediate.
Tractor Beam + Ray Tractor Beam → 1 s → Ray
Tractor Beam + Lunar Light Lunar Light → 1 s → Tractor Beam
Star + Void Starlight + Press Starlight → ½ s → Press
Starlight + Gravity Press Gravity Press → ½ s → Starlight
Starlight + Gremlin Lair Gremlin Lair → 1 s → Starlight
Tractor Beam + Gremlin Lair Immediate.
Light Ray + Light Cross Immediate.
Ray + Lunar Light Lunar Light → 2 s → Ray
Ray + Star Flare Immediate.
Lunar Light + Light Cross Lunar Light → 2 s → Light Cross
Lunar Light + Star Flare Lunar Light → 2½ s → Star Flare
Light + Darkness Ray + Shadow Bolt Shadow Bolt → ½ s → Ray
Ray + Black Saber Black Saber → ½ s → Ray
Ray + Shadow Flare Shadow Flare → 2 s → Ray
Light Cross + Shadow Bolt Light Cross → ½ s → Shadow Bolt
Light Cross + Black Saber Immediate.
Light Cross + Shadow Flare Shadow Flare → 2 s → Light Cross
Lunar Light + Shadow Bolt Lunar Light → 2 s → Shadow Bolt
Lunar Light + Black Saber Lunar Light → 1 s → Black Saber
Lunar Light + Shadow Flare Immediate.
Star Flare + Shadow Bolt Star Flare → ½ s → Shadow Bolt
Star Flare + Black Saber Immediate.
Star Flare + Shadow Flare Shadow Flare → 2 s → Star Flare
Void Press + Gremlin Lair Gremlin Lair → 1½ s → Press
Gravity Press + Gremlin Lair Immediate.
Void + Darkness Press + Shadow Bolt Immediate.
Press + Black Saber Black Saber → 1 s → Press
Press + Shadow Flare Shadow Flare → 2 s → Press
Gravity Press + Shadow Bolt Gravity Press → 1 s → Shadow Bolt
Gravity Press + Black Saber Immediate.
Gravity Press + Shadow Flare Shadow Flare → 1 s → Gravity Press
Void + Thunder Press + Thunderstorm Thunderstorm → 2 s → Press
Press + Thundercloud Thundercloud → 3 s → Press
Gravity Press + Thunderstorm Thunderstorm → 1 s → Gravity Press
Gravity Press + Thundercloud Thundercloud → 1½ s → Gravity Press
Gremlin Lair + Thunderstorm Immediate.
Gremlin Lair + Thunder Cloud Immediate.

Cancellation[]

Reflection[]

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Trivia[]

  • The feature is mentioned in the book Heraldry Arts System 1, found in Elder's House in Marze. It says that "attack spells cast by allies will induce fusion the instant that they touch each other, resulting in much greater energy which attacks the enemy".

External links[]


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